Assassin's Creed Unity HQ, Alexis Dumas : Level Artist on "Assassin's Creed Unity" (PS4,Xbox One, PC)<br/>Creating the underground Assassin's HQ (all the modeling - specific organic textures - Level Art)

Assassin's Creed Unity HQ, Alexis Dumas : Level Artist on "Assassin's Creed Unity" (PS4,Xbox One, PC)<br/>Creating the underground Assassin's HQ (all the modeling - specific organic textures - Level Art)
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Cathedral Interior Environment
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Original environment art, Jeong Hyun Shin : Inspired by Cainhurst area in Bloodborne.
shading with PBR texture. 
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King Arthur UI backgrounds, Ede László : Few illustrations I have done for King Arthur Knight's Tale. They were used as backdrops for panels.
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Assassin's Creed Unity HQ, Alexis Dumas : Level Artist on &quot;Assassin's Creed Unity&quot; (PS4,Xbox One, PC)&lt;br/&gt;Creating the underground Assassin's HQ (all the modeling - specific organic textures - Level Art)
the photograph of a pink box and flowers, in the style of expansive, pale palette, storybook-esque, photobashing, flat surfaces, lush and detailed, sleek
纪白砚
纪白砚
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猎奇、神秘、以及亦真亦幻的恐怖:《死印》原画师友野るい的都市怪谈 | 机核 GCORES : 机核从2010年开始一直致力于分享游戏玩家的生活,以及深入探讨游戏相关的文化。我们开发原创的电台以及视频节目,一直在不断寻找民间高质量的内容创作者。 我们坚信游戏不止是游戏,游戏中包含的科学,文化,历史等各个层面的知识和故事,它们同时也会辐射到二次元甚至电影的领域,这些内容非常值得分享给热爱游戏的您。
paradox, J nn : A high-concept exploration, the way you look at the work determines what it looks like. _素材科幻未来_T2021108 #率叶插件,让花瓣网更好用_http://ly.jiuxihuan.net/?yqr=15194202#
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UE4 Opera house Front hall RTX, B.O.W.‍ : I want to show what a survival horror game looks like in my mind. So I completed this project. I hope I can continue on this road in the future.
This is my first complete work using RTX technology. This project is
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The City, Greyson * : 由我监制和另一个同事一起设计的魔幻写实手游主城(主界面)1.0。结合了主城大厅.抽卡.商店.工会.材料副本等功能。美术原画上是在沙漠的地貌中基于现实以欧洲中世纪建筑,主要是诺曼和哥特复兴风格的基础上,并结合自己的世界观做的设计。
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【图片】『素材』双星仙子梦幻彩虹_素材吧_百度贴吧
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客服中心::: 華義數位娛樂網 :::
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质感背景 科技 星空 宇宙
a futuristic world, featuring a glowing lightpath and a bright neon entrance,in the style of wlopesoteric iconography, qian xuan, circular shapesight academia,1st version,angular lines --ar 16:9
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