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场景
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devil may cry (2016), daon YOON
UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev
Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
室内场景
黑魂
Byzantine Ice Caves - Rise of the Tomb Raider, Mark Castanon : The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring
A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
爱迪_森的照片 - 微相册
Cathedral Interior Environment
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Temple Of Utu - Unreal Engine 4 Environment - 03 by thiagoklafke
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Interior Design Practices
portfolio, Hyun Gu Oh : end..
Original environment art, Jeong Hyun Shin : Inspired by Cainhurst area in Bloodborne.
shading with PBR texture. 
Thank you for watching!
Paul Chadeisson
军械库
winnie-wong-1.jpg (1920×1074)
Ancient Cathedral
纪白砚
纪白砚
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2024/02/15 转采自Hi_Nihao
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