A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates

A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
同来源
相似商用素材I源文件可下载编辑更多
场景
41采集 · 2501关注
Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. 
https://www.artstation.com/contests
nikki
Mansion Hall  Environment, B.O.W. Qin : Hello everyone. I am a resident evil the fans. I own some time ago remade mansion hall section. Ue4 version currently being produced . ue4 version will contain the new scene .
devil may cry (2016), daon YOON
UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev
Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
室内场景
黑魂
Byzantine Ice Caves - Rise of the Tomb Raider, Mark Castanon : The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring
A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
爱迪_森的照片 - 微相册
Cathedral Interior Environment
<div class="mfp-bottom-bar"><div class="mfp-title"></div><div class="mfp-counter">2 of 39</div></div>
Temple Of Utu - Unreal Engine 4 Environment - 03 by thiagoklafke
野苼的照片 - 微相册
Interior Design Practices
portfolio, Hyun Gu Oh : end..
Original environment art, Jeong Hyun Shin : Inspired by Cainhurst area in Bloodborne.
shading with PBR texture. 
Thank you for watching!
Paul Chadeisson
纪白砚
纪白砚
2852粉丝 · 337采集
2024/02/15 转采自觉得不妥
转采 1 · 喜欢 0
战后废墟
采集图片
958采集
采集图片
水彩中国风标志性花卉-月季
采集图片
631采集
milena-vasyukova-demacian-portfolio
采集图片
华丽城堡场景
122采集
214847yo93ltn3rp2o4x2o
Wood Cutter's Hut
采集图片
152采集
Cinema Gorgeous : Cinema Gorgeous is a popular blog that celebrates beautiful art, great films, and the creative...
img
ArtStation - 新都, Tian Xiang
61采集
Desktop Screenshot 2023
Desktop Screenshot 2023
Ricky Ho : Hello, I'm a concept artist and illustrator utilizing 2d and 3d techniques to create story-telling visuals for games and film. I specialize in detailed world building and environmental designs.

Contact me at rickyhoconcepts@gmail.com for rates
1.1w+采集
Swamp Giants
Swamp Giants
to boddah
5820采集