Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.

Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
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场景
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Sun Temple, Martin Holmberg : final entry to a 3D challenge me and Thiago(Minos) worked on.

Below is a link to Thiago's website
http://www.thiagoklafke.com/
Bildwerker Freiburg在 500px 上的照片chiesa san martino
5月精选游戏背景cg壁纸
TempleOfUtu_Final_01.jpg
Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. 
https://www.artstation.com/contests
nikki
Mansion Hall  Environment, B.O.W. Qin : Hello everyone. I am a resident evil the fans. I own some time ago remade mansion hall section. Ue4 version currently being produced . ue4 version will contain the new scene .
devil may cry (2016), daon YOON
UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev
Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
室内场景
黑魂
Byzantine Ice Caves - Rise of the Tomb Raider, Mark Castanon : The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring
A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
爱迪_森的照片 - 微相册
Cathedral Interior Environment
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Temple Of Utu - Unreal Engine 4 Environment - 03 by thiagoklafke
野苼的照片 - 微相册
Interior Design Practices
纪白砚
纪白砚
2853粉丝 · 337采集
2024/02/15 转采自oCjPZfZq
转采 1 · 喜欢 0
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水彩中国风标志性花卉-月季
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631采集
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游戏
微信图片_20240125162336
4.5w+采集
欧美写实气氛图欧美写实场景原画欧美场景气氛图来自cgbook.cn (1424)
欧美写实气氛图欧美写实场景原画欧美场景气氛图来自cgbook.cn (1608)
欧美写实气氛图欧美写实场景原画欧美场景气氛图来自cgbook.cn (1645)
223采集
david-lieu-david-lieu-eih-100-02
DOOM - Argent Breach fanart scenes, w J : I made it by reference to DOOM - Argent Breach.
https://www.artstation.com/artwork/1YyQq
https://www.artstation.com/artwork/xKe3m
https://www.artstation.com/artwork/3xRYv
Thankyou
Valentin Levillain : Level Artist
33采集
Vorsitzender,arkham copy, Lake Lee : Vorsitzender,arkham copy
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Mansion Hall  Environment, B.O.W. Qin : 
Hello everyone. I am a resident evil the fans. I own some time ago remade mansion hall section. Ue4 version currently being produced . ue4 version will contain the new scene .
61采集
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ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
汤姆猫飞车, MAOBIN XIE : 汤姆猫飞车 by MAOBIN XIE on ArtStation.
6991采集
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c59954ed743cdde4e49d0f396a5f624
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绝对演绎-情人节
时空中的绘旅人 花自芳菲
采摘-你画我猜之花店篇
Merge Makeover: Makeup Game Project
901采集
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{国外}俄罗斯Anton Fadeev
image
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地牢环境
Wayfinder - Frostmarch
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千古玦尘
来自分享
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1219采集
艺数绘主讲介绍|洛克猴杜震
艺数绘气氛班学员作品
艺数绘气氛班学员作品
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《代号:三国》手游预约站-腾讯游戏
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AFK 剑与远征
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