UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev

UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev
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芝姬ZOO的微博_微博
Sun Temple, Martin Holmberg : final entry to a 3D challenge me and Thiago(Minos) worked on.

Below is a link to Thiago's website
http://www.thiagoklafke.com/
Bildwerker Freiburg在 500px 上的照片chiesa san martino
5月精选游戏背景cg壁纸
TempleOfUtu_Final_01.jpg
Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. 
https://www.artstation.com/contests
nikki
Mansion Hall  Environment, B.O.W. Qin : Hello everyone. I am a resident evil the fans. I own some time ago remade mansion hall section. Ue4 version currently being produced . ue4 version will contain the new scene .
devil may cry (2016), daon YOON
UE4 Throne Room, Joshua Khusal : In this project I created a Throne Room that has recently been converted into a war preparation room for a wealthy King. The room itself has many influences, ranging from Byzantine to Roman with hints of traditional Mediev
Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
室内场景
黑魂
Byzantine Ice Caves - Rise of the Tomb Raider, Mark Castanon : The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring
A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
爱迪_森的照片 - 微相册
Cathedral Interior Environment
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Temple Of Utu - Unreal Engine 4 Environment - 03 by thiagoklafke
野苼的照片 - 微相册
纪白砚
纪白砚
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2024/02/15 转采自QqTTVE4p
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水彩中国风标志性花卉-月季
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(860) Pinterest
Recent projects #2
NILLE VALLEY | mobile game :  Nile Valley is a mobile farm game in an antique setting with a unique combination of classic farming gameplay and an adventure component.On the one hand, in the contrasting atmosphere of the hot desert and the cool shade of d
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华丽溶图
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Jordan Jenkins : Friendly, energetic 3rd-year student, striving to create a career in lighting for games.
I love what I do and thrive on deadlines, creative environments and new learning experiences. I also mentor fellow students, and I am dedicated to le
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#Route66 #sign #roadtrip   by Jannes Glas., via Flickr
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E.L.C.C. Foundation:The Soul Auction House
E.L.C.C. Foundation:Pawnshop & Props for Sale
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决战熔岩猎犬
Crash Bandicoot 4  Booty Calls conce
{3D系列}西方卡通场景(模型,手办)
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日系场景
#オリジナル 雨の休日 - Kaneni的插画 - pixiv
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 Around the World
BG
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{游戏系列}腾讯  王者荣耀(场景,角色,UI)
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《万国觉醒》官网_即时战略手游_莉莉丝游戏
game development building on Behance
castle
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@阮佳 的个人主页 - 微博
1399370764501.jpg (1285×682)
Chrono Odyssey (16)-gigapixel-standard-scale-2_d00x
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微博
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幻书启世录, 一工一冉三 一八 : 我在《幻书启世录》,中为多人游戏模式运作的一些概念。
微博 – 随时随地发现新鲜事
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