Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. https://www.artstation.com/contests

Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. https://www.artstation.com/contests
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Below is a link to Thiago's website
http://www.thiagoklafke.com/
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Cyberpunk Street, Stanislav Kemezh : It's my course work at Scream School and my first level artist experience. All the assets and shaders in the scene are made by me. The main reference is the concept of Helio Frazao. 
https://www.artstation.com/contests
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devil may cry (2016), daon YOON
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Apex Legends - King's Canyon - Deathbox, Brooke Olson : I had the opportunity to work on the death box in Apex Legends. High poly, low poly model and texturing was all done by me. Concept done by Danny Gardner.
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Byzantine Ice Caves - Rise of the Tomb Raider, Mark Castanon : The Byzantine Ice Caves in Rise of the Tomb Raider was largely a puzzle space. These are a series of concepts done with the primary goals of implementing the games layers of history, inspiring
A Plague Tale : Innocence – CH14 Blood Ties, Marco Puricelli : I had pleasure of working on A Plague Tale for the past 2.5 years, I was involved with the asset creation, level building and lighting of these parts of Chapter 14, big thanks to my teammates
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Some arts for game application : Design for game application "Puzzle Slot" (2013)
Some arts for game application : Design for game application "Puzzle Slot" (2013)
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☆新皮肤情报☆
作为源氏最引以为傲的义体人,
鬼切在机械手臂的帮助下迸发出了惊人的力量。
“源氏科技能够带领人类走上进化的道路。”
他一直这么深信着。

1月17日更新后,鬼切元意识解码系列皮肤「二元赋格」限时2周上架服装铺,首周享8.8折优惠~...展开全文c
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