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Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.

Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.

Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
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Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: PVP (2017/2018), Mike Poe : I have handled environment lighting for all Destiny 2 PVP maps with the exception of a yet to be released map lit by Thad Steffen.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: PVP (2017/2018), Mike Poe : I have handled environment lighting for all Destiny 2 PVP maps with the exception of a yet to be released map lit by Thad Steffen.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: PVP (2017/2018), Mike Poe : I have handled environment lighting for all Destiny 2 PVP maps with the exception of a yet to be released map lit by Thad Steffen.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: PVP (2017/2018), Mike Poe : I have handled environment lighting for all Destiny 2 PVP maps with the exception of a yet to be released map lit by Thad Steffen.
Destiny 2: PVP (2017/2018), Mike Poe : I have handled environment lighting for all Destiny 2 PVP maps with the exception of a yet to be released map lit by Thad Steffen.
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Destinations (2017), Mike Poe : I was responsible for environment lighting for various spaces across each of the destinations shipped at launch.
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2: Forsaken (2018), Mike Poe : For this release I handled a fair amount of environment lighting for the Tangled Shore and the Prison of Elders (with support from the talented lighters at Highmoon Studios- Sal Arditti, Hoya Lee, and William Schilth
Destiny 2 Forsaken: Shattered Throne (2018), Mike Poe : Handled lighting for the first 2/3rds of the Shattered Throne dungeon. World Art by Brandon Campbell and VFX by Jeremy Baldwin.
Destiny 2 Forsaken: Shattered Throne (2018), Mike Poe : Handled lighting for the first 2/3rds of the Shattered Throne dungeon. World Art by Brandon Campbell and VFX by Jeremy Baldwin.
Destiny 2 Forsaken: Shattered Throne (2018), Mike Poe : Handled lighting for the first 2/3rds of the Shattered Throne dungeon. World Art by Brandon Campbell and VFX by Jeremy Baldwin.
Destiny 2 Forsaken: Shattered Throne (2018), Mike Poe : Handled lighting for the first 2/3rds of the Shattered Throne dungeon. World Art by Brandon Campbell and VFX by Jeremy Baldwin.
kylin-wu-asset
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
我的收藏 微博-随时随地发现新鲜事
bjorn-wimar-h.jpg
Aldrich, Devourer of Gods,Dark souls III.Fan art, Yanchong Lim : Dark souls III   fan art,
The game full of tragedy  darkness and sickness.
But, undeniable , it is a great game.
I am fascinated by it.
乌鸦的插画集
神秘海域4
场景气氛图两张---丛林、古遗迹-白宇泽#场景气氛# #场景原画#
sichong-zhang-01f6af5cc5b0bea801214168278966-jpg-2o.jpg (1920×1280)
ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
Destiny 2 - The Tower - Courtyard District, Brandon Campbell : I had the opportunity to do world art and finishing on the courtyard district of The Tower. I primarily did work on the underhalf areas, the destroyed Tower, the exterior walls, transitons and
Destiny 2 - The Tower - Courtyard District, Brandon Campbell : I had the opportunity to do world art and finishing on the courtyard district of The Tower. I primarily did work on the underhalf areas, the destroyed Tower, the exterior walls, transitons and
Destiny 2 - The Tower - Hangar District, Brandon Campbell : I did world art, architecting, and finishing on the Hangar district of The Tower for Destiny 2 and was one of my favorite areas to work on in the game. As always I was supported by the tremendous
Destiny 2 - The Tower - Hangar District, Brandon Campbell : I did world art, architecting, and finishing on the Hangar district of The Tower for Destiny 2 and was one of my favorite areas to work on in the game. As always I was supported by the tremendous
亚里是寒冰王
亚里是寒冰王
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