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[UE5] Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks), Asher Zhu : You can find a BP_VolumetricPaintingGameMode in UE5 Valley of the Ancient demo. 

If you play the game using this game mode you'd be able to paint the wind

[UE5] Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks), Asher Zhu : You can find a BP_VolumetricPaintingGameMode in UE5 Valley of the Ancient demo. If you play the game using this game mode you'd be able to paint the wind

[UE5] Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks), Asher Zhu : You can find a BP_VolumetricPaintingGameMode in UE5 Valley of the Ancient demo. If you play the game using this game mode you'd be able to paint the wind
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1.1w+采集 · 4570关注
Antique Fountain, Paula Sánchez-Ferrero : I'm quite happy to show you this game-oriented prop I've been working on as a personal project! This is an asset I designed a while ago, but due to my daily work and the fact that it ended up becoming a bit more a
UE5 - Valley of the Ancient, Wiktor Öhman : A selection of screenshots of some of the areas that I helped create together with the amazing team at Epic working on The Valley of the Ancient.
The area I worked the most on was the starting area and its surro
Mes Aynak temple , Rocío Espín Piñar : A bird eye view of Mes Aynak temple (Afghanistan). Reconstruction for National Geographic magazine (September 2015)
Colaboration with Jose Cabrera.
Black Myth: Wukong's teaser for Chinese new year, yang qi917 : Yesterday was the last day before the Spring Festival. I paid respects to my colleagues who came home from work, and then turned off the power. This year's time is very fast, and it's not easy
Black Myth: Wukong's teaser for Chinese new year, yang qi917 : Yesterday was the last day before the Spring Festival. I paid respects to my colleagues who came home from work, and then turned off the power. This year's time is very fast, and it's not easy
Black Myth: Wukong's teaser for Chinese new year, yang qi917 : Yesterday was the last day before the Spring Festival. I paid respects to my colleagues who came home from work, and then turned off the power. This year's time is very fast, and it's not easy
Black Myth: Wukong's teaser for Chinese new year, yang qi917 : Yesterday was the last day before the Spring Festival. I paid respects to my colleagues who came home from work, and then turned off the power. This year's time is very fast, and it's not easy
Black Myth: Wukong's teaser for Chinese new year, yang qi917 : Yesterday was the last day before the Spring Festival. I paid respects to my colleagues who came home from work, and then turned off the power. This year's time is very fast, and it's not easy
[UE5] Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks), Asher Zhu : You can find a BP_VolumetricPaintingGameMode in UE5 Valley of the Ancient demo. 

If you play the game using this game mode you'd be able to paint the wind
[UE5] Volumetric Painting mode I hid in Valley of the Ancient demo (fog, dust, rocks), Asher Zhu : You can find a BP_VolumetricPaintingGameMode in UE5 Valley of the Ancient demo. 

If you play the game using this game mode you'd be able to paint the wind
Lost City Collection , Daniel Mille : I am happy to share some materials that I made for the BigMediumSmall "Lost City" collection. Pack includes 12 texture-based PBR materials with the displacement map and 11 tileable mesh-based surfaces.

For
Lost City Collection , Daniel Mille : I am happy to share some materials that I made for the BigMediumSmall "Lost City" collection. Pack includes 12 texture-based PBR materials with the displacement map and 11 tileable mesh-based surfaces.

For
Lost City Collection , Daniel Mille : I am happy to share some materials that I made for the BigMediumSmall "Lost City" collection. Pack includes 12 texture-based PBR materials with the displacement map and 11 tileable mesh-based surfaces.

For
Once upon a time in China, pachu's lighting : Hi everyone, hope you all doing good during the pandemic. Here is my latest art work called "Once upon a time in China....".I started this scene two weeks ago without any proper intentions or concept
Once upon a time in China, pachu's lighting : Hi everyone, hope you all doing good during the pandemic. Here is my latest art work called "Once upon a time in China....".I started this scene two weeks ago without any proper intentions or concept
Anthony Vaccaro : I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.

The goal I
Anthony Vaccaro : I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.

The goal I
Anthony Vaccaro : I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.

The goal I
Anthony Vaccaro : I have been a professional Environment Artist in the industry since 2009 and have worked on a variety of projects ranging from Halo Reach while at Bungie to Uncharted 3, 4, Lost Legacy and The Last of Us while at Naughty Dog.

The goal I
 Assassin's Creed Valhalla was made official yesterday although many rumors had already evoked the viking era as a probable setting. Today comes a first trailer and a few images, along with a press release (in French only for now, we'll add the English on
God Of War Ascension Props, Jose Zavala : Some of the props i created for God of War Ascension
Warrior relief for Caldera Temple Bridge - low resolution textured model
Chest, Benny : Chest by Benny on ArtStation.
Beauty
UE4 Opera house Front hall W.I.P. , B.O.W.❄ : I will share some new content that I have completed today. The stairs have been completed and it took a lot of my spare time.

I now start to make other parts. As you can see. In fact, this is the entrance hal
Lake of Nine - God of War, Mark Castanon : Environment Art Credit:

Hayley O'neill (Veithurgard Doors)

Brett Lo (Stone Mason Pass) : https://www.artstation.com/brettlo
God of War - Foothills Upper, Kyle Bromley : Given the scope of the game it was always a team undertaking. I took over these levels after an early first pass was done and held full ownership until the end of the project. Several assets and materials were
God of War - Foothills Upper, Kyle Bromley : Given the scope of the game it was always a team undertaking. I took over these levels after an early first pass was done and held full ownership until the end of the project. Several assets and materials were
God of War - Foothills Upper, Kyle Bromley : Given the scope of the game it was always a team undertaking. I took over these levels after an early first pass was done and held full ownership until the end of the project. Several assets and materials were
God of War: Lighting Study , Ellen Shelley : God of War inspired lighting study.
Uses real-world lighting values and exposure. 
//
Lighting by: Ellen Shelley
Environment by: Angel Fernandes 
angelfernandes.artstation.com/projects/dOvWB3
Valkyrie , Eddie Mendoza : personal environment concept, inspired by God of War

http://instagram.com/eddiemendozaart
地砖路面,龙纹雕像,龙形浮雕图案
石头平台3,主城广场,地砖,石楼梯,台阶,石栏杆
central demon relief by DragonFly Studio
圆盘,石头圆台子 - 场景建筑 - 蜗牛模型网 - www.3dsnail.com
圆盘,圆台,石头圆台,石头台子,圆形地砖,地砖图案
cabal2_prop_warpgate_cryengine3.jpg
Environment Art., Chae WonHee : I share a part of Blade 2 Environment Art.
In this work I was responsible for leveling, lighting and post-processing.
Of course I did prop modeling, but many people made it. 
If I have a chance, I will share something else.
679_max.jpg (1920×1080)
Ancient Temple, Kim Tae Gyeong : Student <br/>2018. 12. 21~ 2019. 05. 06. <br/>Hello guys, heres my first self design stuff. <br/>my first complete environment scene. making this level. inspired from too many game art. especially dreamin
ArtStation - map design , Dawnpu at Art vision studio _地图规划 设计素材_T202093 #率叶插件,让花瓣网更好用_http://ly.jiuxihuan.net/?yqr=17420133#
Vineyards and farms of Naxos, Demeter Temple in the background.
Cemetery near Naxos City.
Assassin's Creed Odyssey : Atlantis - Royal Mountain, Tristan Faure : I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist. 
I did the middle Island : Royal Mountain. Witch include the palace of Atlas and Poseidon.
My rol
Assassin's Creed Odyssey : Fields of Elysium - Minos's Faith, Tristan Faure : I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist.
I did the west part of the Elysium : The Minos's Faith

My role was to shape the world an
Assassin's Creed Odyssey : Fields of Elysium - Minos's Faith, Tristan Faure : I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist.
I did the west part of the Elysium : The Minos's Faith

My role was to shape the world an
Assassin's Creed Odyssey : Fields of Elysium - Minos's Faith, Tristan Faure : I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist.
I did the west part of the Elysium : The Minos's Faith

My role was to shape the world an
Assassin's Creed Odyssey : Fields of Elysium - Mausoleum of the Kingless Queen, Tristan Faure : I had the opportunity to work on the DLC of Assassin's Creed Odyssey as a level artist.
I did the west part of the Elysium : The Minos's Faith

My role was to
Assassin's Creed Odyssey : Fields of Elysium - High Peaks of Stroma, Vincent Gros : Here are some screenshots of the level art I did for the High Peaks of Stroma area, in the Fields of Elysium episode.

It is located in Pheraia's Retreat region, and is ho
米科诺斯市领导之家。
Assassin's Creed Valhalla - Saxon Churches Modular Kit, Olivier Carignan : I had the pleasure to be part of the art team on Assassin's Creed Valhalla for a year and a half.

Here you can see my Modeling work.  After a first pass by Sebastien Maingot, I ha
Sciropscire Level Art - Chirbury
刺客系列 起源一组古埃及城市
ArtStation : ArtStation is the leading showcase platform for games, film, media & entertainment artists.
vincent-gros-naxos-06-b.jpg (1920×1155)
刺客信条:起源
场景  废土末世
诛仙世界, 3 LY : 上古图BY:3LY-Y.DH
God of War (2018) - Realm Travel Room In-Game, Kevin Quinn : Can you paraphrase it for us?
...I don't think so.
逆水寒
Thief - Under the Bridge
刺客信条奥德赛: 极乐世界的梦想之地 vincent gros: 这里是我为极乐世界的梦想之地拍摄的一些截图,它位于极乐世界的隐居处,也是崇拜者的家__诸神之战  _T2020116 #率叶插件,让花瓣网更好用_http://ly.jiuxihuan.net/?yqr=17110113# _Y9参考素材_T2020116
绘师&模型达人小泉岳弘制作的天马航母「娜迦·拉贾」(古印度教诸龙神之王)融合机械舰船与幻想大陆相融合的绝赞作品,以1/400企业号为本体制作,长度1.3m、高度1m,除了船身的精密细节外,还制作了瀑布、草坪灯场景以及独角兽、天马这样的幻想生物,表现出超古代文明遗迹的独特魅力
tile texture, Chae WonHee : personal work. tile texture test. ^^;
Sky - Hooten & The Lady on Behance
版式参考、文案版式、日本版式、日式版式、VI品牌、样机、字体设计、LOG 1239
MANANTIAL : Agencia : J. Walter Thompson Imagen realizada en Zumö Creative Studio. (www.zumostudio.com)
之前发过一次 因为内测原因删除了,给网易游戏《秘境对决》 画的概念图。
视频链接:O《代号TopDeck》官网_下载_精英限号删档测试_...
CG人物、CG场景、插画、原画、人物设定、建筑设定、古风海报、黑白素描、线稿、末日海报、自然场景、蒸汽朋克、赛博朋克、科幻、二战参考、光影参考、风景摄影、构图参考、氛围参考、色调参考、美图、电影海报、影视海报、杰克---@杰视帮
NetEase Game_Poseidon illustration, yin yuming : 无尽神域 illustration, commissioned by the client NetEase
桂林山水甲天下
CGwall游戏原画网站_漂亮新意的场景
jswxcatcat
jswxcatcat
3.7w+粉丝 · 45.8w+采集
2021/06/16通过花瓣采集插件采集
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