Assassin's Creed Odyssey -Murex, Olivier TREHET : MUREX
I sculpted variations of Murex and Created multimeshes and I used in NanoMesh in Zbrush to create my Heightmap, AO and Curvatures Map.
I was able to create my texture in Substance Painter.
PATCHWOR
I sculpted variations of Murex and Created multimeshes and I used in NanoMesh in Zbrush to create my Heightmap, AO and Curvatures Map.
I was able to create my texture in Substance Painter.
PATCHWOR