Magni, Arda Koyuncu : I've had the chance to work on Magni, one of the two brothers you fight as a boss encounter. No scans involved, pretty much everything is made from scratch. Hair/materials/decaps are also all done by me. Original concept by Vance Ko

Magni, Arda Koyuncu : I've had the chance to work on Magni, one of the two brothers you fight as a boss encounter. No scans involved, pretty much everything is made from scratch. Hair/materials/decaps are also all done by me. Original concept by Vance Ko
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Weapon Concepts, Stephen Oakley : Some weapon concepts for Atreus, Draugr, and Freya.
Weapon Concepts, Stephen Oakley : Some weapon concepts for Atreus, Draugr, and Freya.
Weapon Concepts, Stephen Oakley : Some weapon concepts for Atreus, Draugr, and Freya.
Valkyrie Freya Armor - GOW WIP..., Douglas Chaves : Hi everyone, I'm posting a project process to my portfolio. If you want to follow me, just add me, it should help those who do not know the process of modeling more complex characters. For me this is a g
God of War - Lantern Animal Statues, Danny Mak : I had the pleasure of working as a external developer on God of War . Here are some sculpts I did for the game. Galen Davis and Cordell Felix created a great workflow for sculpting rocks in Zbrush. I took t
Magni, Arda Koyuncu : I've had the chance to work on Magni, one of the two brothers you fight as a boss encounter. No scans involved, pretty much everything is made from scratch. Hair/materials/decaps are also all done by me.

Original concept by Vance Ko
Magni, Arda Koyuncu : I've had the chance to work on Magni, one of the two brothers you fight as a boss encounter. No scans involved, pretty much everything is made from scratch. Hair/materials/decaps are also all done by me.

Original concept by Vance Ko
Magni, Arda Koyuncu : I've had the chance to work on Magni, one of the two brothers you fight as a boss encounter. No scans involved, pretty much everything is made from scratch. Hair/materials/decaps are also all done by me.

Original concept by Vance Ko
Drummer, Arda Koyuncu : I modeled, textured and made the material setup of Drummer from scratch. Later on during the production we decided the cut the character from the final game. I used the props I modeled for the character for different purposes here
God of War Misc., Arda Koyuncu : There was a lot of props, misc objects, material setups, systems all of the team had to contribute to besides the characters for God of War. Here are some I worked on I thought were worth sharing.
I modeled/textured and sh
God of War Misc., Arda Koyuncu : There was a lot of props, misc objects, material setups, systems all of the team had to contribute to besides the characters for God of War. Here are some I worked on I thought were worth sharing.
I modeled/textured and sh
God of War Misc., Arda Koyuncu : There was a lot of props, misc objects, material setups, systems all of the team had to contribute to besides the characters for God of War. Here are some I worked on I thought were worth sharing.
I modeled/textured and sh
God of War Misc., Arda Koyuncu : There was a lot of props, misc objects, material setups, systems all of the team had to contribute to besides the characters for God of War. Here are some I worked on I thought were worth sharing.
I modeled/textured and sh
God Of War:  Valkyrie Kara, Maxence Fleuret : I was responsible for this Variation along with the back piece ripping off
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G.O.W Axe Upgrades, Igor Catto : Zbrush High Poly - Igor Catto and Raf Grassetti
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Subverse - Sova, Dzung Phung Dinh : My work of Sova done for Subverse by studio FOW.
I designed and in charge of Character Art Direction and supervise production for most Waifus in Subverse
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