Autumn Lake, Milan Vasek : just wanted to make a calm autumn scene...

Autumn Lake, Milan Vasek : just wanted to make a calm autumn scene...
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3D
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Marble - Substance Designer, Jeff Kleinzweig : Fully procedural Emperador marble.
Gate, Anastasia Deliukina : Design by Baldi Konijn (https://www.artstation.com/artwork/3a0yo)
Gate, Anastasia Deliukina : Design by Baldi Konijn (https://www.artstation.com/artwork/3a0yo)
Downtown Life, ben regimbal : 1960 Daily life in the city.  Follow the citizens as they go about their daily routine, work, play, commute...^_^

I tried to put in tons of smaller details, enjoy them, and posters will be available Soon..
[UE4] Research ship, Jonas Axelsson : Been working on this on and off for some time.
Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though).
I tried to build it as modular as possib
[UE4] Research ship, Jonas Axelsson : Been working on this on and off for some time.
Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though).
I tried to build it as modular as possib
[UE4] Research ship, Jonas Axelsson : Been working on this on and off for some time.
Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though).
I tried to build it as modular as possib
[UE4] Research ship, Jonas Axelsson : Been working on this on and off for some time.
Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though).
I tried to build it as modular as possib
[UE4] Research ship, Jonas Axelsson : Been working on this on and off for some time.
Initially set on the moon but I realized a planet with atmosphere is more interesting (might still revisit the moon idea though).
I tried to build it as modular as possib
Autumn Lake, Milan Vasek : just wanted to make a calm autumn scene...
Autumn Lake, Milan Vasek : just wanted to make a calm autumn scene...
R2D2 - Tantive, Sean Marino : Taking inspiration from the first few minutes of the first Star Wars movie, I constructed a little interior space to render Artoo. The scene is lit entirely with GI in marmoset 3, utilizing the diffuse and specular reflection
R2D2 - Tantive, Sean Marino : Taking inspiration from the first few minutes of the first Star Wars movie, I constructed a little interior space to render Artoo. The scene is lit entirely with GI in marmoset 3, utilizing the diffuse and specular reflection
R2D2 - Tantive, Sean Marino : Taking inspiration from the first few minutes of the first Star Wars movie, I constructed a little interior space to render Artoo. The scene is lit entirely with GI in marmoset 3, utilizing the diffuse and specular reflection
R2D2 - Tantive, Sean Marino : Taking inspiration from the first few minutes of the first Star Wars movie, I constructed a little interior space to render Artoo. The scene is lit entirely with GI in marmoset 3, utilizing the diffuse and specular reflection
Mantis Anti-air platform, Tomi Väisänen : Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural.
Modeled in 3dsmax. Rendered with corona.
Mantis Anti-air platform, Tomi Väisänen : Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural.
Modeled in 3dsmax. Rendered with corona.
Mantis Anti-air platform, Tomi Väisänen : Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural.
Modeled in 3dsmax. Rendered with corona.
Mantis Anti-air platform, Tomi Väisänen : Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural.
Modeled in 3dsmax. Rendered with corona.
Mantis Anti-air platform, Tomi Väisänen : Personal work. Tried lots of new modeling techniques as well as developed my procedural shaders a bit further. Most of the textures are procedural.
Modeled in 3dsmax. Rendered with corona.
王老鑫
王老鑫
1.2w+粉丝 · 3.4w+采集
2016/11/16通过书签栏工具采集
转采 4 · 喜欢 1
Darksiders 3, Daryl Mandryk : I was really excited to work with Gunfire Games on Darksiders 3.    Here is some of the various things I did.
God of War 2018 Environment Art, Aaron Contreras : These are screenshots taken from ingame environments that I was in charge of for God of War. Some models and textures were created by other artists who will be credited in the images respectively. 

Envir
Infirmary - The Tombs - The Division 2: Warlords of New York, Lukas Stratmann : Some of my Level Art work from The Division 2: Warlords of New York. I was in part responsible for this main mission and multiple areas in it. Huge thanks to everyone who work
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Bilgewater ARAM, Hing Chui : I worked alongside a team of amazing artists to re-skin the League of Legends ARAM map into the Butcher's Bridge of Bilgewater. These are some initial concepts and sketches, along with some shots of the final look in-game.
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airlemi-linth-4-22.jpg (1544×2744)
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Objects
Riddle Road - Location Spa
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@影依望远镜 的个人主页 - 微博
Experimental sport environments on Behance
场景插画/场景概念设计/场景氛围 Sean Vo 光影处理很舒服的场景插画
花瓣关注原画人,推荐更多精选素材,绘画更有灵感
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科技图标练习-1
科技图标练习-1
背景
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0065hXSDgy1gm7jdrrgvpj30u02l3hdt
我苹果牛的照片 - 微相册
画一张塞尔达的, lei min : 2019
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印际 - 余霖 x 东仓建设 x 放盐 · 晶采轩深圳黑金店 : 在中餐的万千气象中,只着笔于眼观,耳听,身触。
霖家茶空间 / 至岸景观 – mooool木藕设计网
霖家茶空间 / 至岸景观 – mooool木藕设计网
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小红书 - 你的生活指南
微博 – 随时随地发现新鲜事
微博 – 随时随地发现新鲜事
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006Hm8pLgy1hwj2d8bwauj30u00u0k0n.jpg (1080×1080)
微博 – 随时随地发现新鲜事
我的收藏 - 微博
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fmm-cat-93345344gy1h1qucuon6hj215o0ngqae.jpg (1500×844)
眠
Namsolyn/kyomonのイラスト
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Chest
晚上的螺蛳粉摊~, la bu : ^ ^
@DEVILJACK-99 二次元游戏ui按钮界面图标日韩风原画立绘png素材 (3)
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阴阳师百闻牌的照片 - 微相册
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32c9351a-aef1-4fea-87e6-6376d72657a1
@联想中国 的个人主页 - 微博
虎-3
1.1w+采集