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The Division 2 - Bio-Fusion-Reactor, Lars Sowig : Production Concepts for the biofusion reactor, an objective in Episode 2 of The Division 2 + various props.
Can be seen in the Pentagon labs.

Follow me on Instagram for more: https://www.instagram.com/lar

The Division 2 - Bio-Fusion-Reactor, Lars Sowig : Production Concepts for the biofusion reactor, an objective in Episode 2 of The Division 2 + various props. Can be seen in the Pentagon labs. Follow me on Instagram for more: https://www.instagram.com/lar

The Division 2 - Bio-Fusion-Reactor, Lars Sowig : Production Concepts for the biofusion reactor, an objective in Episode 2 of The Division 2 + various props. Can be seen in the Pentagon labs. Follow me on Instagram for more: https://www.instagram.com/lar
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Training Grounds - Support Concepts, Braydan Barrett : These are support concepts I produced for the Gears 5 multiplayer map - Training Grounds. The Map features New Cog training platforms set in front of the destroyed House of Sovereigns.
Training Grounds - Support Concepts, Braydan Barrett : These are support concepts I produced for the Gears 5 multiplayer map - Training Grounds. The Map features New Cog training platforms set in front of the destroyed House of Sovereigns.
Training Grounds - Platforms, Braydan Barrett : These are platform concepts I produced for the Gears 5 multiplayer map - Training Grounds. The Map features New Cog training platforms set in front of the destroyed House of Sovereigns. This map also feature
Training Grounds - Platforms, Braydan Barrett : These are platform concepts I produced for the Gears 5 multiplayer map - Training Grounds. The Map features New Cog training platforms set in front of the destroyed House of Sovereigns. This map also feature
Training Grounds - Platforms, Braydan Barrett : These are platform concepts I produced for the Gears 5 multiplayer map - Training Grounds. The Map features New Cog training platforms set in front of the destroyed House of Sovereigns. This map also feature
Holy mother of cranes!
Bootcamp Platform Crane, Braydan Barrett : I had the opportunity to design the Platform Crane for the Bootcamp tutorial in Gears 5! The Crane is used to place the individual training platforms down as players progress though the tutorial. Extremely happy
Bootcamp Platform Crane, Braydan Barrett : I had the opportunity to design the Platform Crane for the Bootcamp tutorial in Gears 5! The Crane is used to place the individual training platforms down as players progress though the tutorial. Extremely happy
Bootcamp Platform Crane, Braydan Barrett : I had the opportunity to design the Platform Crane for the Bootcamp tutorial in Gears 5! The Crane is used to place the individual training platforms down as players progress though the tutorial. Extremely happy
Bootcamp Platform Crane, Braydan Barrett : I had the opportunity to design the Platform Crane for the Bootcamp tutorial in Gears 5! The Crane is used to place the individual training platforms down as players progress though the tutorial. Extremely happy
Bootcamp Platform Crane, Braydan Barrett : I had the opportunity to design the Platform Crane for the Bootcamp tutorial in Gears 5! The Crane is used to place the individual training platforms down as players progress though the tutorial. Extremely happy
This is the technocube.
Gears 5 escape - Ventilation props, Jonas Minnebo : Some designs and sketches I did while working on the ventilation family of tiles.
Gears 5 - Vasgar props, Jonas Minnebo : Some of the props I designed for vasgar
Gears 5 escape - Ventilation props, Jonas Minnebo : Some designs and sketches I did while working on the ventilation family of tiles.
Gears 5 collectible - Grindlift parts, Jonas Minnebo : I did both the door and cooling system found in the wreck of a grindlift. I also made the engineer's notes, which can be found as a collectible.
K5, Hwanggyu Kim
MEA_Tempest Research Holo-table, Ken Fairclough : Mass Effect Andromeda concept done for the research holo-table on the Tempest
Level Artist - Scotty Brown
MEA_Tempest Research Holo-table, Ken Fairclough : Mass Effect Andromeda concept done for the research holo-table on the Tempest
Level Artist - Scotty Brown
Command bridge, Gia Nguyen : An art test for Star Citizen - CIG, it was fun to do, except the stress of crashing 3ds Max constantly.
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阿坦坦坦
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