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Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy

Johan Lithvall : Character artist who specialize in real time rendered hair for games. Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: ⚫Creating benchmark assets such as the hair for the main heroine Aloy

Johan Lithvall : Character artist who specialize in real time rendered hair for games. Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: ⚫Creating benchmark assets such as the hair for the main heroine Aloy
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Star Wars Battlefront II - Realtime Hair, Airship Images : The Team at Airship Images thoroughly enjoyed working on Star Wars Battlefront II alongside EA Motive and DICE.

Big thanks to our character artists Warren Boonzaaier, Josh Williams, Tomos Hywel E
Star Wars Battlefront II - Realtime Hair, Airship Images : The Team at Airship Images thoroughly enjoyed working on Star Wars Battlefront II alongside EA Motive and DICE.

Big thanks to our character artists Warren Boonzaaier, Josh Williams, Tomos Hywel E
Amber Torso - 01/19, William Moberg : I revisited and recreated part of a character I did little over a year ago.  I used an old basemesh for the head to speed things up. Face based on model Amber Witcomb.
Hair-Texture Heightmap generated from XGen groom in Maya.
Real-time Hair Study, John Kardell : This is a realtime hairstyle I've been working on in conjunction with my college thesis.
The haircard textures where created with xGen and the placing and hairstyling process was done in Blender using an addon that I a
Real-Time Hair Styled in Blender, Isac Stahl : Real-Time Hair project I've been working on for the past time. 

Alpha and Height Texture Generated in Xgen,
Haircards, Hairchunks and styling made in Blender.
The pipeline revolves around Hairstruct, the hai
Real-Time Hair Styled in Blender, Isac Stahl : Real-Time Hair project I've been working on for the past time. 

Alpha and Height Texture Generated in Xgen,
Haircards, Hairchunks and styling made in Blender.
The pipeline revolves around Hairstruct, the hai
Real-Time Hair Styled in Blender, Isac Stahl : Real-Time Hair project I've been working on for the past time. 

Alpha and Height Texture Generated in Xgen,
Haircards, Hairchunks and styling made in Blender.
The pipeline revolves around Hairstruct, the hai
Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy
Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy
Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy
Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy
Johan Lithvall : Character artist who specialize in real time rendered hair for games. 
Responsible for the full production of hair for Horizon Zero Dawn, including but not limited to: 
⚫Creating benchmark assets such as the hair for the main heroine Aloy
Haircards Unreal - 07/18, William Moberg : I'm testing out rendering in UE4, starting with haircards and this messy hairdo. <br/>I used only Arnold in Maya and Photoshop to get all my required textures, so iterating or changing the haircard properti
Haircards Unreal - 07/18, William Moberg : I'm testing out rendering in UE4, starting with haircards and this messy hairdo. <br/>I used only Arnold in Maya and Photoshop to get all my required textures, so iterating or changing the haircard properti
ArtStation - Kassandra's Hair (Assassin's Creed Odyssey), Stephanie Chafe
Ghost Recon Breakpoint Trailer - Casper, Florian Malchow : Responsible for grooming, texturing and shading Casper's hair.
Florent Duport created the rest of the character. Go check out his work!
https://www.artstation.com/shoubi
Tutorial - Creating realtime hair textures for games Method 1, Sathish Koththolla : This video tutorial series will be continuing. This is one of my methods to get the hair textures. It gives very good results to me. Please subscribe to my channel and fol
Ghost Recon Breakpoint Trailer - Casper, Florian Malchow : Responsible for grooming, texturing and shading Casper's hair.
Florent Duport created the rest of the character. Go check out his work!
https://www.artstation.com/shoubi
SennaFinal.jpg (1326×1468)
Male Head Concept, Sergey Konovalov : This Is my male head concept practice that I want to share with you!
For this project I used Zbrush and Maya, for texturing I used Mari, hair was made in Yeti, and rendering in Arnold. For the post production I chose
游戏中的托莫
枫
三条夫人
游戏中的龙三
GHOST OF TSUSHIMA - HAIR, LITTLE RED ZOMBIES : We've had the amazing opportunity to work together with Sucker Punch Productions on GHOST OF TSUSHIMA!

We were responsible for doing several hairstyles including these important story characters.

Nakshatra
GHOST OF TSUSHIMA - HAIR, LITTLE RED ZOMBIES : We've had the amazing opportunity to work together with Sucker Punch Productions on GHOST OF TSUSHIMA!

We were responsible for doing several hairstyles including these important story characters.

Nakshatra
雅子
和吞汗
酒井仁
GHOST OF TSUSHIMA - HAIR, LITTLE RED ZOMBIES : We've had the amazing opportunity to work together with Sucker Punch Productions on GHOST OF TSUSHIMA!

We were responsible for doing several hairstyles including these important story characters.

Nakshatra
足立
三条夫人
GHOST OF TSUSHIMA - HAIR, LITTLE RED ZOMBIES : We've had the amazing opportunity to work together with Sucker Punch Productions on GHOST OF TSUSHIMA!

We were responsible for doing several hairstyles including these important story characters.

Nakshatra
塔卡
G_To
G_To
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2022/01/18 转采自扶苏_ChildeFusu
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